Time: November 7, 2013 from 6pm to 8pm
Location: Labyrinth Puzzles & Games Street: 645 Pennsylvania Av SE City/Town: Washington, DC 20003 Website or Map: http://www.labyrinthgameshop.… Event Type: demo
Organized By: Ryan Hackel Latest Activity: Nov 7
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Pyramid veteran Ryan Hackel will teach pyramid games.
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Best session ever!
There was a man and a boy playing a dexterity game when I arrived. The man asked me to take their photo. Afterwards, as I unpacked my stashes, the boy stood wide-eyed at the pyramids. I could tell that the was curious about what these things were for. I reeled him in... "Hi! Would you like to know how to use these pyramids?" It worked. He played an enthusiastic game of IceDice with me, and the man asked me to email him a link to the LL webstore. I could really use some catalogs or small literature for handing out to new contacts like this guy.
Mike O'Connor arrived, and we started setting up Mike's favorite... Zark City. Two bystanders were very curious about what we were about to play, so I roped them into their first ZC session. We all had a rollicking good time as the diplomacy aspect of multiplayer Zark brought out the social sides of our brains. We even had a Flying Carpet Victory!
I followed Zark City up with a four-player game of Martian Chess. I love teaching Martian Chess. You can easily see in their eyes the exact moment when their brain goes "a-ha", usually more than once in their first game. To me, no other game illustrates the spark of learning quite as well as Martian Chess.
Next, we started into a three-player game of IceTowers. Everything you've read about how IceTowers plays is true. There is a fast-and-furious opening, then things gradually slow down, and finally you can just tell when the game is done. It *feels* done. It is simply an amazing phenomenon of how quickly order evolves out of the chaos.
Mike wanted to learn a new pyramid game, so I taught him Quicksand. This one's a serious brain burner! Mike looked very exhausted from just 15 minutes of it.
We ended the session with a few rounds (just a few, I promise) of Treehouse. We'll just play a few times. We can stop anytime we want. Just one more. Okay, best out of five. Holy chrome does Treehouse scream for "just one more".
New Ground Rules: I got there early, and established some procedural changes to improve these demos. I wore a lab coat to make it obvious that I was there on Looney Business. When I arrived, I told the Labyrinth staff "If anyone comes in asking about pyramids, I'll have a table set up in the back". I ate early, so I didn't have to leave the table temporarily for dinner. I was present and visibly pushing pyramids for over two hours.
I talked to the Labyrinth staff about improving the communication between them, me, and store patrons for future pyramid demo nights.
2x Zark City
1x Martian Chess
(Mike, you're up to 16 pyramid games now!)
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