I'm curious as well.
Been almost a month and no word...I hope I posted this in the right area.....
Bad timing (again) for me. I would love to bring a copy of this to the Wil Wheaton vs Paul & Storm concert tomorrow night, but there's no way it'll get to me in time. My next chance to play won't be until just a few days before the actual release.
Time to get an event set up!!
Ok, I just got the email but something is kind of bothering me.
I used to see that previously, demo team members got the game at a slight discount, plus promotional items. It was an incentive for taking extra time to go out and demo things. I could even understand at MSRP with promotional "freebies". Since I already bought every Looney Labs game, I decided 2 years to take the plunge and join the demo team because if I already loved the games and bought them all, getting them at a slight discount, spreading the word, then passing them along eventually and getting a fresh copy from my FLGS was no big hassle. However, lately its been costing me more than double the game price to be on the demo team than it would have been to just buy 2 copies of the game from my FLGS.
For example, this demo kit is $5 over MSRP. Meanwhile, retailers get the exact same kit for $12. Why is the demo team cost nearly 3 times higher than what the retailer cost is for the exact same kit? Since part of being on demo team is the expectation that you go buy yourself a copy from a FLGS for your personal use, I don't understand this. As I am now unemployed, recently married, and currently trying to pay bills and a mortgage on my husbands grad school stipend, it's getting very hard to keep play funds out there, and it seems illogical to spend more money on a demo kit through Looney Labs when I can get the same thing from a FLGS (and probably even get the promo cards for free from them, or offer to run a demo for them using their much cheaper promo materials) At that point, what is the incentive to even being a game technician?
Where I found the info on the retailers demo kit... http://www.looneylabs.com/choose-one-product-announcement
I even went through all my past orders to check and see if maybe before I wasn't as worried about money I didn't notice it...
Aug 2011 - Star Fluxx Demo Kit $10 Retail $16
Aug 2011- Ice Dice Demo Kit $12.00 Retail $20
Mar 2012 - Oz Fluxx $20.00 Retail $16.00 (Demo kit included exclusive coin as well as promos and advertising)
May 2012 - Cthulu Fluxx $20.00 Retail $16.00 (Demo kit included exclusive coin as well as promos and advertising)
November 2012 - Pyramids Demo Kit $50.00 Retail $87.00 (if I added up all the items properly, might be a little higher)
July 2013 - Fluxx TBG demo kit - $36.00 Retail $30 (this included a huge bag of swag that had full games in it, and there was an option to buy it for $25 if you didn't want to pay to ship the swag bag)
I can understand the Oz and Cthulu price jumps, slightly, because of the exclusive coin. Exclusive content, especially well tooled metal coins, are expensive to design and produce. But every other one has been a moderate discount (or in the case of pyramid demo, a huge one).
I really hope I am missing something because I LOVE promoting these games. Every con I go to I run events and have a great time meeting people. I LOVED the fact that a game manufacturer recognized their fans that took extra time and enthusiasm to promote their games from free, in exchange for getting early access to the game and a good deal on the game. It was an affordable way for me to help get the word out about these games I loved.
Hi Genevieve! I can try to offer some answers later... it's a complex question, and I'm heading out of town again. I will try to get back here with more answers. But we finally have details of the Choose One Launch Kit for Game Techs posted - check it out here: http://looneylabs.ning.com/page/launch-team-for-choose-one
Quick note: the Choose One demo kit for stores does not include the coin that comes with the Game Tech kit.
Well, that stinks-I get my demo kits through Alliance. So I won't get the spiffy coin.
The retailer kits are much cheaper, largely because they don't include the coin. But if you give Amber a call at the office, I'm sure she can hook you up with a coin... Thanks for all you do to promote our games!
Thanks for the reply, and I hope you have a safe trip!
Did I miss something? At the time of writing this post originally, the game tech store had the demo kit priced at $35 and hence my concerns. Now it says $25. Was the $35 it said originally a misprint? $25 is completely understandable for a demo kit and nothing I'd be worried about since that's more than fair especially since we get the coin.