While playing Solonauts I ran into a problem where contradictory timelines for my IDs caused confusion.  That is, I could restore the timeline of one character but in order to send the other home I had to change the timeline to something else.  There was a paradox (in the logical sense) because the timeline could never stay in a state that ensure the home conditions of both.  How does one handle this problem?  Should I assume a multiverse in Solonauts?

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You are supposed to send them home one at a time, not all at once.  Set the timeline for Character A, then invert it for Character B, and so on.

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