Brian Campbell
  • Jamaica Plain, MA
  • United States
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  • Dennis D Duquette
  • Ryan Hackel
  • Joshua Kronengold
  • Eric Zuckerman
  • Kristin Looney

Brian Campbell's Discussions

Icehousegames.org wiki back up
3 Replies

For a long time, I haven't been able to upgrade the icehousegames.org wiki software, due to some corruption in the database. This has meant that as my web host upgraded PHP, the very outdated version…Continue

Tags: icehousegames.org, wiki

Started this discussion. Last reply by Greg Lattanzio Dec 1, 2016.

Latest Activity

Greg Lattanzio replied to Brian Campbell's discussion 'Icehousegame.org wiki back up'
"It's looking good... Thanks for the work you put into getting it back online.  Everything seems to be working well. Content is beginning to be updated again (and there's probably a lot of new games to migrate as well)."
Dec 1, 2016
Brian Campbell replied to Brian Campbell's discussion 'Icehousegame.org wiki back up'
"After a few days of testing it out and getting set up for registration to prevent the previous spam problems we've had, I've decided to make this live at the old URL: http://www.icehousegames.org/wiki/index.php?title=Main_Page The old…"
Nov 9, 2016
Chris Fell replied to Brian Campbell's discussion 'Icehousegame.org wiki back up'
"Thanks for all the hard work on this Brian."
Nov 7, 2016
Brian Campbell posted a discussion

Icehousegame.org wiki back up

For a long time, I haven't been able to upgrade the icehousegames.org wiki software, due to some corruption in the database. This has meant that as my web host upgraded PHP, the very outdated version of MediaWiki eventually stopped working for editing. I have finally bitten the bullet and done a dump of the latest version of all pages, and restored it into a new wiki instance with up-to-date software. You can see this new version at…See More
Nov 5, 2016
Brian Campbell replied to David Artman's discussion 'Icehousegames.org Being Hammered With Spambots'
"Consistently, or occasionally?"
Dec 22, 2012
Brian Campbell replied to David Artman's discussion 'Icehousegames.org Being Hammered With Spambots'
"I've been seeing this error a few times today, but not consistently. I'm not sure what's causing it. Can you try again and see if it works if you try a second time?"
Dec 17, 2012
Brian Campbell replied to David Artman's discussion 'Icehousegames.org Being Hammered With Spambots'
"We actually do have a periodic backup, but I realized when I checked it just now that it had stopped running due to a configuration problem. I've fixed that, so it's backing up again."
Dec 17, 2012
Brian Campbell replied to David Artman's discussion 'Icehousegames.org Being Hammered With Spambots'
"Approved. You should edit your User page to introduce yourself!"
Dec 17, 2012
Brian Campbell replied to David Artman's discussion 'Icehousegames.org Being Hammered With Spambots'
"Yep, I had already approved you last night. As I said, I went through the list of people with user pages alphabetically, getting up through Eeyore. And I did the 5 most recent people to edit anything, which included you."
Dec 17, 2012
Brian Campbell and Ryan Hackel are now friends
Dec 16, 2012
Brian Campbell replied to David Artman's discussion 'Icehousegames.org Being Hammered With Spambots'
"By the way, I owe you a bottle of scotch (or other tasty consumable of your choice if you're not into scotch) for all of the work you've done fighting spam and for tracking me down and getting me out of my rut."
Dec 16, 2012
Brian Campbell replied to David Artman's discussion 'Icehousegames.org Being Hammered With Spambots'
"Approved."
Dec 16, 2012
Brian Campbell replied to David Artman's discussion 'Icehousegames.org Being Hammered With Spambots'
"OK, you have permission to edit now. I've also gone through the pages in the User namespace, adding each of those to the approved list. So far, I've gotten up to Eeyore on that page; I'll need to pick up again tomorrow, or maybe…"
Dec 16, 2012
Brian Campbell replied to David Artman's discussion 'Icehousegames.org Being Hammered With Spambots'
"The wiki is not totally locked down. I've just changed it so that you need administrator approval before you can post. I've started going through the user list to find real users to give approval to. If you let me know your username, I can…"
Dec 16, 2012
Brian Campbell replied to David Artman's discussion 'Icehousegames.org Being Hammered With Spambots'
"Hey, all. I'm back. Apologies for the absence. I have been meaning to come back and help clean up the wiki; but several major life events interfered, and I have not had time to keep up. I do not mind continuing to host the wiki, but given my…"
Dec 16, 2012
Brian Campbell added the App Starship Captain List
Oct 29, 2012
 

Brian Campbell's Page

Profile Information

FAN CLUB MEMBER TYPE:
Fan, Demo Team
ABOUT MY HISTORY WITH LOONEY LABS...
I've been a fan of Looney Labs games for more than five years, and I've played every game of theirs I could get my hands on, as well as having run demos at local stores and conventions.
HOW DID YOU LEARN ABOUT LOONEY LABS?
I'm a computer programmer, longtime gamer, and dabble in many more hobbies like the SCA, juggling, cooking, brewing, archery, mathematics, linguistics, and more.
LOONEY LABS GAMES I PLAY/PROMOTE:
Fluxx, Looney Pyramids, Time Travel Games, Aquarius, Are You a Werewolf?, Are You The Traitor?

Starship Captain List

  1. Zendo — A beautiful, elegant, engaging, deep game. This was what got me started on Icehouse games, and now I'm hooked. I love being either a master or a student; watching others trying to find the hidden pattern that only I know, or doing it myself, searching through mysterious structures made from brightly colored pyramids to find order within the chaos. 
  2. Homeworlds — A lovely abstract strategy game, which I think has the strongest theme of any of the Icehouse games. This game has a bit of a steep learning curve, as the strategies are subtle, but can be lots of fun.
  3. Gnostica — The best strategic Icehouse game, in my opinion. This game has a lot going for it; tension, battles, a little luck with a lot of strategy, a great atmosphere, high player interaction, and so on. The main problems are that it's complex, and so can be hard to get people to learn it, and it can have some analysis paralysis, which can lead to it taking a while to play.
  4. RAMbots — This game is just loads of fun. There's enough room for strategy to make it interesting and lend it some depth, but then there's the whole simultaneous movement aspect that can be great for you, or destroy your best laid plans.
  5. Volcano — A set-collecting puzzle type game, and can be quite a brain burner. When played multiplayer, it has the problem that the person who does best is the person to the left of the worst player, instead of being the best player; I far prefer the two-player game.
  6. IceTowers — A fun real-time Icehouse game, with a surprising amount of strategy for its simplicity. Great with Giant Icehouse pieces.
  7. Alien City — Only ever played on Super Duper Games. The mechanic of having the road network emerge from the spaces in between the buildings is beautiful. A bit prone to analysis paralysis, since you can sit there calculating scores for different moves for a while. I need to get a Piecepack set so I can play this in person.
  8. Pikemen — A nice chess-like game. The attacking/defending dichotomy is neat, and the game is simple and easy to learn.
  9. Torpedo — A simple, quick to play, easy to teach, real time game. The main problem is that the "just play all of your pieces as fast as you can" strategy wins too often.
  10. Blam! — This game has pretty good bang for your rules buck. The rules can be explained in a minute, and yet the game is surprisingly complex. It has a slight problem of being able to get into infinite loops easily, although I've found that it's usually possible for one of the players to break the loop.
  11. Nothing Beats a Large — Interesting variant on Rock-Paper-Scissors, which actually adds some interesting strategy and turns it into a real game.
  12. Treehouse — A nice filler, fairly quick and easy to set up and play, this has a large luck factor. For this type of game, I'd usually rather play Fluxx instead.

Brian Campbell's Event Reports

Arisia 2011

Arisia, January 14-17, was in a new hotel this year, the Westin Waterfront in Boston. After spending a few years in the Hyatt Regency in Cambridge, which was too small for Arisia, the Westin was a breath of fresh air. Instead of being crowded, small, and hot, the game room was large and spacious, with plenty of room, though a bit out of the way.

 

There were no formal demos scheduled for Looney Labs games, but I met with several other fans and we taught each other, and other…

Continue

Posted on January 25, 2011 at 1:00am — 2 Comments

Comment Wall (2 comments)

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At 9:02am on March 19, 2012, Matthew Rogers said…

Hi, Brian. I've been contributing to the IcehouseOrg wiki a lot lately, and those of us active there have gotten pretty concerned about the deluge of spam. I think everyone would be happier if you could throw the switch to make account approval a manual process -- even if there were a bottleneck that slowed new accounts down to a two-to-four week lag time or the like. There's no way that manually approving accounts could be more work than the spam cleanup that the current system demands. (Captcha, alas, is only an annoyance for human editors at this point.)

There's a current thread discussing the problem here on the ning forum.

At 5:25pm on February 15, 2011, Scott Myers said…
It's a regional accent, sorry; I'm told it can be annoying but it's a bit habitual.

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