David Artman
  • Male
  • Durham, NC
  • United States
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David Artman's Discussions

Star Fluxx on Tabletop!!
4 Replies

This is great!Continue

Started this discussion. Last reply by Aric Tatan Mar 9, 2013.

Icehousegames.org Being Hammered With Spambots
46 Replies

I'm not sure who here still admins the icehousegames.org wiki, but it's getting hammered daily by spambots. It's software probably needs updating, and it probably also needs the reCaptcha plugin…Continue

Started this discussion. Last reply by Brian Campbell Dec 22, 2012.

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  • Jim Dunaway


I can't seem to delete this. :)


David Artman's Page

Profile Information

Fan, Demo Team
Demoer since, oh, 2005. Mainly an Icehouse System advocate, but also do Are You A Werewolf, Chrononauts, and Fluxx.
Game designer and producer specializing in graphic arts, writing, editing, and lifecycle management.
Looney Pyramids, Time Travel Games, Are You a Werewolf?

Starship Captain List

Latest Activity

David Artman replied to Andrew Looney's discussion 'Pyramid Arcade'
"I see Martian Coasters as a sort of race game, on an ever-changing course. Makes me think of another game, in fact: Robo Rally. So... Looney Rally? Pyramid Rally? Fluxx Rally? Or there's a strong "get safe to home" sense to the…"
Nov 13
David Artman replied to Shane Tilton's discussion 'Regaining access to icehousegames.org'
"We have tried that in the past, with no success. At this point, the best bet is probably to migrate it by hand. That would at least provide an opportunity to get all the infoboxes, metadata, tags, categories, etc into alignment... at the cost of…"
Sep 30
David Artman replied to Brooks Edwards's discussion 'Draw 2 and use em with brain transference'
"I think the "Draw 2 and Use 'Em (all cards count as one play)" is just to clarify that you can play the single card D2&UE with Play 1 in effect (i.e., someone cannot argue that playing the D2&UE card ends your Play 1 and…"
Sep 11
David Artman replied to Alex Arts's discussion 'Counting on Mars'
"Neat... but why didn't you stay consistent with the scaling of the inversions? Shouldn't the progression be: /\ (white triangle) (black triangle) \/ (invert white triangle) (invert black triangle) (white diamond) (black diamond) (dotted…"
May 22

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