Draw5PlayAll
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Draw5PlayAll's Discussions

Early American Chrononauts issues...?

I have Early American Chrononauts v1.1, but there seem to be two issues that contradict what I thought about the deck:The "Sway Voting" card does not have the star in the corner like the other cards…Continue

Tags: Issues, EAC, Early American Chrononauts

Started Mar 24

Homeworlds cloaked ship variant?
1 Reply

I have heard of a Chess variant called Kriegspiel where you can see only your own pieces, and a referee tells players when they make an illegal move, capture a piece, and so on. I wanted to do the…Continue

Tags: Hidden Information, Game, Homeworlds

Started this discussion. Last reply by Russ Williams Mar 11.

Lunar Invaders and malfunction loops?
1 Reply

I was thinking about Lunar Invaders (the new version), and I realized a problem. First off, if Alice spends a token to redirect a Teleport, does the target location have to be empty? Concretely:Bob…Continue

Tags: Malfunction, Question, Rules, Lunar Invaders

Started this discussion. Last reply by Nick Sula Jan 10.

Game stability ratings.
1 Reply

I was thinking about the idea of adding a new classification to the info boxes: stability. This is a measure of how much of shaking the table or being in a car would mess up the game.I would rate…Continue

Tags: rating, scale, games, stability

Started this discussion. Last reply by Park GeonHee Sep 30, 2016.

 

Draw5PlayAll's Page

Latest Activity

Draw5PlayAll replied to Michael Stone's discussion 'Pyramid Tournament in NYC?'
"With many luck based games (I am thinking WW5 more than Powerhouse) you have to do a 2-out-of-3 or similar to prevent luck having too much of a factor. Games like IceDice, Looney Ludo, and that sort may need 4/7 matches. Martian Chess, Pikemen,…"
yesterday
Draw5PlayAll replied to Timothy Metcalf's discussion 'Batman Fluxx Pin'
""A good rule of thumb for any game is that if you find that you have several possible interpretations of a rule, the one that breaks the game is probably NOT the correct way to play." - http://faqs.looneylabs.com/question/477 I am quite…"
May 31
Draw5PlayAll replied to Michael Ciarlillo's discussion 'Unrelated comic and "new" themed game idea'
"The only other problem I see is that BTTF dealt directly with causality and the "ripple effect" while Doctor Who appears to be less of that. If I am terribly wrong please correct, but I am having trouble envisioning what the game could be…"
May 30
Draw5PlayAll replied to Michael Ciarlillo's discussion 'Unrelated comic and "new" themed game idea'
"1. The "copyright" you mention is probably about the specific logos and drawings, or possibly US Patent 6474650 which is on the mechanics of the game and is probably expired (or going to expire soon). Chrono means time and naut means…"
May 27
Draw5PlayAll posted a status
"Please do not put any of my own games in the Homeworlds Theatre videos."
May 3
Draw5PlayAll posted a discussion

Early American Chrononauts issues...?

I have Early American Chrononauts v1.1, but there seem to be two issues that contradict what I thought about the deck:The "Sway Voting" card does not have the star in the corner like the other cards in EAC.There is no card that talks about UberChrononauts.Is there a reason for these?See More
Mar 24
Russ Williams replied to Draw5PlayAll's discussion 'Homeworlds cloaked ship variant?'
"Having the stars hidden and doing random choice among more than one candidate star indeed seems to introduce confusing problems. (And the randomness might arguably be "not in the spirit" of Homeworlds.) What if the stars were publicly…"
Mar 11
Draw5PlayAll posted a discussion

Homeworlds cloaked ship variant?

I have heard of a Chess variant called Kriegspiel where you can see only your own pieces, and a referee tells players when they make an illegal move, capture a piece, and so on. I wanted to do the same thing for Homeworlds, but I seem to be running into problems. Please let me know if you have any ideas. (Sorry for the long post.)I have attached two text files (so as not to stretch this post) which say what problems I am having with this idea, and what my current rules are. This seems like a…See More
Mar 10
Draw5PlayAll posted a status
"I thought the Verticality tutorial was short (if anything DIDN'T need a tutorial it was Verticality), but that COULD mean NEXT week..."
Mar 10
Draw5PlayAll replied to Adam Boudreaux's discussion 'Pyramid Racing'
"Can you please use a "standard" file format that can be easily read, like .pdf, .doc(x), .html, .rtf, etc? I would like to read your rules but my computer does not handle .odt files properly (the formatting is messed up, some text is…"
Feb 26
Nick Sula replied to Draw5PlayAll's discussion 'Lunar Invaders and malfunction loops?'
"Interesting points - I read through the rules to see if any of this was specifically addressed. Regarding the first question, I don't see anything in the rules preventing Alice from deciding to land the piece on B1. The only restricted space on…"
Jan 10
Draw5PlayAll posted a discussion

Lunar Invaders and malfunction loops

I was thinking about Lunar Invaders (the new version), and I realized a problem. First off, if Alice spends a token to redirect a Teleport, does the target location have to be empty? Concretely:Bob has pieces on A4, B5, C6, and B1. He tries to teleport (perhaps onto a piece Alice values).Alice dislikes this and spends a token to change the location. Can she redirect the piece to B1? And if so, is the old piece combined or destroyed?Bob's planet: _ _ 3 _ 2 _ 1 _ _ Alice's planet (before…See More
Jan 3
Draw5PlayAll posted a photo

archive,29836,43

North to move and win in 4 moves. SDG game 29836, Draw5PlayAll-Steele, go there for the answer.
Oct 3, 2016
Park GeonHee replied to Draw5PlayAll's discussion 'Game stability ratings.'
"Interesting...Icehouse will obviously go to 1. (hence the "crash" system)"
Sep 30, 2016
Draw5PlayAll posted a status
"Tired of 500 Unexpected Errors and CSS failures"
Sep 28, 2016
Draw5PlayAll posted a discussion

Game stability ratings.

I was thinking about the idea of adding a new classification to the info boxes: stability. This is a measure of how much of shaking the table or being in a car would mess up the game.I would rate them on a scale from 1 to 5.This game is so sensitive that a few table-shakes or a slant could mess it up. Examples: Verticality, CrackeD IceThis would be something that would suffer minor problems if someone shook the table on purpose. Example: IceTowersThis game could probably be played in a car if…See More
Sep 17, 2016

Profile Information

FAN CLUB MEMBER TYPE:
Fan
ABOUT MY HISTORY WITH LOONEY LABS...
Gets two Fluxx games => Looks at website => Sees a bunch of other products => gets Zombie Fluxx => ... => here
HOW DID YOU LEARN ABOUT LOONEY LABS?
Honestly, I think you should start your next Fluxx game by setting the Draw rule to 4 or 5 and the Play rule to Play All (or All-1). It makes things more fun.
LOONEY LABS GAMES I PLAY/PROMOTE:
Fluxx, Looney Pyramids, Time Travel Games

Cadet List

  1. Homeworlds
  2. Icehouse
  3. Martian Chess
  4. Lunar Invaders v2.5 (the one with Malfunction Tokens and Combine/Divide)
  5. RAMbots
  6. Xendo
  7. IceTowers?
  8. uhhh... forgot what was supposed to go here...
  9. Twin Win

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