First discovered Fluxx and Chrononauts through Dvorak, then IceTowers through Nomic, then more Icehouse pyramid games through Piecepack. After playing several games with homemade pyramids, an IceTowers boxed set replaced them. Since then, it has been joined by a grey stash, a volcano board, a rainbow Treehouse set, and three varieties of Fluxx.
HOW DID YOU LEARN ABOUT LOONEY LABS?
I find enjoyment in learning new systems, particularly new games. Novelty and complexity rank highly with me, but not excessive complication. However, I tend to hang out with people who find greater comfort in familiarity; fortunately, Looney games tend to strike a good balance.
My strengths lie more in development than design, which has led me to contribute comments, both praise and criticism, on several young works. I also have strong programming skills, but my user interfaces tend to lack polish.
LOONEY LABS GAMES I PLAY/PROMOTE:
Fluxx, Looney Pyramids
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"I enjoyed this. The balance of actions is impressive. It's particularly interesting that combat heavily favors the attacker, but isn't always worth its cost in actions. It was also fun to imagine a worker stranded on a…"
"It's been a while since I looked at it, but the code is still available at GitHub. The app itself doesn't seem to work anymore, complaining about the Django version; I'll have to see what I can do about that.
It was partly…"
"Eric, I’ll soon be setting up the final voting round for the current ICE awards. I see that you used some sort of Google Evoting system. I’m curious as to what you used and what you felt about how well it functioned for you."
"Second opinion on Chain reaction: We made it through a dozen turns or so before giving up. It could make a great computer or tablet game, with simultaneous random particle ejection, but it's far too fiddly and frustrating for the table…"
"With one wedge per player, the ratio of spaces to players is the same as the 4-player setup, as is the ratio of corners to players, so I would also recommend an extrapolation of that. The 5-player setup looks a bit odd, but should be decently…"
"For hexagons, a single slice seems like a bit too little for a single color on a tile. Limiting yourself to at least two slices yields three nice divisions: One solid color, two colors each on one half, or three colors each on two…"
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Looks like your profile is almost all set up... but we have one silly request. Please drag your LATEST ACTIVITY box to the bottom of your…"
"Actually, I hadn't voted yet. Turns out that I've only played one of the candidates, so I can't compare it to the others. I could add a single-candidate vote, but it would be worthless for the voting methods most…"
Eric, I’ll soon be setting up the final voting round for the current ICE awards. I see that you used some sort of Google Evoting system. I’m curious as to what you used and what you felt about how well it functioned for you.
Hello there - it's great to see you here online! Thanks for joining our fan club!
Looks like your profile is almost all set up... but we have one silly request. Please drag your LATEST ACTIVITY box to the bottom of your profile page. This will give folks a chance to get to know you (by reading your profile) before diving in to see what you have been doing here at the fan club recently.
Thanks, we look forward to chatting with you in the forums!
Your summary is well done but there is a false fact about the stone-bop. At the chapter "Movement rule" you sed: Stone-bop AND large pyramids move up to 3 spaces. In fact, like i sed on my page for the game Boundary, a stone move of the same amount of spaces then the pyramid you select for a move. So if a pyramid have the opportunity to move of 6 spaces in the same world or in both world ( say 3 spaces in world X and 3 spaces in world Y), then the stone must also be capable of making a move of 6 spaces ( must do it before the pyramid of course) in the same world then the pyramid who gone move.
To be specific about the move of pyramids by their own (whitout the help of a stone), the large must move of 3 spaces, the medium must move of 2 spaces, and the small must move of one space. It is only when a stone move that the rule 1-2-3 is not used. If a stone move of one space, any size of pyramids will move only of one space.
At the chapter " Play" we can make it shorter: At your turn, you can move a pyramid alone or both a stone and a pyramid .
Yes of course, please, send me your summary about the game Boundary. Just curious and quite surprise that you've done it !You can also show it here if you want. When i create that game in january 2010, my first idea was to make a game base on the properties of a whorm-hole ( space-time whorm-hole of course). That is why there is 2 area ( 2 worlds are in fact 2 area of the same world ). The whorm-hole is open by using the stones, and my idea about it is that if something can travel by whorm-hole, it not travel in a single pieces but part by part. Energy must, according to me, be the same on both side of the whorm-hole boundary in the area of the object who is in process of been tranfered.Well it is more clear in my mind !