Fogus
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  • Ryan Hackel
  • Joshua Kronengold
  • Russ Williams
  • Alison Frane
  • Andrew Looney

Fogus's Discussions

Zarcana's progenitor Arcana?
4 Replies

I heard mention on The Download of a game named Arcana that was the predecessor of Zarcana.  Looking around I've noticed that Zarcana came from Arcana, but I cannot find information on the…Continue

Tags: zarcana

Started this discussion. Last reply by Scott Myers Sep 9.

Looney Pyramids design principles (?)
2 Replies

I recall reading an article by Andy about his thoughts about important design principles to consider when designing pyramid games.  I don't recall every point made, but a couple were: Consider…Continue

Started this discussion. Last reply by Fogus Jun 2, 2015.

The Download podcast

I just listened to the first installment of The Download and like it very much.  I'm very excited to learn about the…Continue

Tags: podcast

Started Mar 3, 2015

New pyramid game: Minimax
7 Replies

I've been interested in solitaire games lately so while playing around I came on the rules for a little game called Minimax.  It's a Mancala game with 5-cells where your goal is to get the most…Continue

Started this discussion. Last reply by Fogus Mar 13, 2015.

 

Fogus's Page

Latest Activity

Scott Myers replied to Fogus's discussion 'Zarcana's progenitor Arcana?'
"Heh. What fFogus said. Thanks!!!"
Sep 9
Fogus replied to Fogus's discussion 'Zarcana's progenitor Arcana?'
"While I am a fan of simplicity, I was hoping for a super-exciting tale of intrigue around the name change.  This will do however.   ;-) Thanks Andy! "
Sep 9
Alison Frane and Fogus are now friends
Sep 9
Andrew Looney replied to Fogus's discussion 'Zarcana's progenitor Arcana?'
"The only difference is the Z. At first John was calling it Arcana but then he heard about an existing game by that name, long forgotten but a worry at the time. So we added a Z at the front, which we all liked better anyway. "
Sep 9
Scott Myers replied to Fogus's discussion 'Zarcana's progenitor Arcana?'
"At fFirst, I was thinking you were asking about the difference between Gnostica and Zarcana.  But I quickly understood what you mean. Zarcana is generally considered the earliest member of this branch of the fFamily tree.  But it is…"
Sep 8
Fogus posted a discussion

Zarcana's progenitor Arcana?

I heard mention on The Download of a game named Arcana that was the predecessor of Zarcana.  Looking around I've noticed that Zarcana came from Arcana, but I cannot find information on the differences between the two.  Is anyone familiar if Arcana was appreciably different than Zarcana, and if so what were those differences?Thanks in advance.See More
Sep 8
Fogus updated their profile
Jul 29
Fogus replied to Greg Weston's discussion 'Building a product list'
"Another: LOO-811-12 - Party Favors - 9 Fluxx cards celebrating the game's 20th anniversary "
Jul 28
Fogus replied to Greg Weston's discussion 'Building a product list'
"And of course: LOO-074 Pyramid Arcade"
Apr 19
Fogus replied to Greg Weston's discussion 'Building a product list'
"Some others (AFAICT): LOO-68 - Retro Loonacy LOO-70 - Firefly Fluxx LOO-71 - Nature Fluxx LOO-72 - Mad Libs The Game LOO-73 - Ugly Doll Loonacy"
Apr 19
Fogus replied to Brett Taylor's discussion 'Pyramid Arcade and community resources?'
"This is great news!  I reached out to do the same close to 2 years ago and was met with silence, but this sounds like progress to me.  I'll throw my hat into the ring for cleaning up articles, playing games, general maintenance,…"
Apr 19
Fogus replied to Fogus's discussion 'Looney Pyramids design principles (?)'
" Look at that.  Those seem like the words that I remember, but I guess I mixed my remembrance of them with things that I read by Andy.  I stand corrected. Thanks Ryan! "
Jun 2, 2015
Ryan Hackel replied to Fogus's discussion 'Looney Pyramids design principles (?)'
"The front page of the IceWiki has a writeup that closely matches what you describe... but those aren't Andy's words. Here's an article Andy wrote in 2003, but it isn't…"
Jun 2, 2015
Fogus posted a discussion

Looney Pyramids design principles (?)

I recall reading an article by Andy about his thoughts about important design principles to consider when designing pyramid games.  I don't recall every point made, but a couple were: Consider turnlessConsider using no boardsThe basic premise was that the pyramids should inspire us to create different types of games.  Does anyone have a link to the original article?See More
Jun 2, 2015
Fogus replied to Ryan Hackel's discussion 'Pyramid Primer #2'
"I think Martian Whist is pretty good, but I would say something like that."
May 19, 2015
Fogus replied to Kristin Looney's discussion 'Who taught you how to play Fluxx?'
"Fogus, rules sheet, ~August 2013, Zombie Fluxx I have no idea why I bought Zombie Fluxx (except for the zombies of course), but wow am I glad that I did.  My family and I have since played over a hundred games of Fluxx in various flavors…"
Mar 16, 2015

Profile Information

FAN CLUB MEMBER TYPE:
Fan
ABOUT MY HISTORY WITH LOONEY LABS...
Only recently discovered the joys of gaming. Found Looney and fell in love.
ABOUT ME...
Programming language and database designer.
LOONEY LABS GAMES I PLAY/PROMOTE:
Fluxx, Looney Pyramids, Time Travel Games, Aquarius

Favorite pyramid games

  • Zendo
  • Homeworlds
  • Volcano
  • Gnostica
  • Undercut
  • Branches & Twigs & Thorns
  • Zark City
  • IceTowers
  • Pikemen
  • Martian Chess

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