At one point this year I decided to challenge myself to create 10 Icehouse game designs this year. The precise reasoning for my self-imposed challenge is lost to the dustbin of history (or perhaps at…Continue
About a month ago I posted the rules for a game called Cydonia. While I like the game, I was worried that requiring 8 Treehouse stashes would be prohibitive for play. Therefore, I devised a similar game called Martian Whist that requires 2-4 Treehouse stashes instead.The rules are at …See More
At one point this year I decided to challenge myself to create 10 Icehouse game designs this year. The precise reasoning for my self-imposed challenge is lost to the dustbin of history (or perhaps at the bottom of a wine glass). That said, the challenge was set and amazingly I managed to meet it. The following games were designed by me in 2014 (sorted in order of my favorite):Logistics– I actually think that this is a…See More
"Congratulations on completing your Ten Game Challenge!! Actually I apparently missed one because I thought you only had 8, and the year was almost gone. I had thought if you get one more up, this would be only #9. I'll have to…"
Concluding my goal of creating 10 pyramid games in 2014, I present my final effort (or at least that last that I'll spam here;)...Quux.Quux is a connection game for two players requiring a 4x4 board and two mono-stashes of differing colors.The current rules are on my personal site at http://fogus.me/fun/spiel/quux/. I will eventually put them onto the Icehouse games wiki…See More
Continuing my goal of creating 10 pyramid games in 2014, I present my latest effort...Cydonia.Cydonia is a pyramidal trick-taking (using trees) game of perfect information for two players. It takes place over two rounds, the first used to build a mixed stash of pyramids used in the second phase to win another set of trees used for final scoring.The current rules are on my personal site at …See More
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Continuing my goal of creating 10 pyramid games in 2014, I present my latest effort...Gorgias.Gorgias is a press-your-luck dice game of philosophical debates for two players. It takes place over the course of seven rounds whereby players roll dice to help build their philosophical arguments. During each round the arguments will be secretly arranged and pitted against the opponent's arguments. The results of these arguments will…See More