I started my pyramania with an IceDice set, and I missed the window for the old tube-packaged sets of Treehouse. But now I'd like to get my hands on a copy of the rules from that set. Or maybe…Continue
Started this discussion. Last reply by Matthew Rogers Dec 21, 2012.
As I've been playing around with the new Treehouse, I noticed that another old Pyramid game playable with the contents of the little green bag is IceSickle. Suitably inspired, I made an edit pass at…Continue
Started this discussion. Last reply by Joshua Denmeade Nov 26, 2012.
The new Guess That Goal game is a great way to cultivate interest in a new Fluxx game.…Continue
Started this discussion. Last reply by Dave Autzen Jun 29, 2012.
I just got an Aquarius Dragon in the mail, and set to figuring out how to use it. It made me feel terribly unobservant to be confronted with the fact that all of the Action cards had obvious…Continue
Started this discussion. Last reply by Matthew Rogers May 17, 2012.
Abiegnus - "Rosicrucian Volcano" on the Tablet of Union.
Aquarius Rising - Looney Pyramids add a third dimension to Aquarius.
Barrakesh Express - riding the Martian rails.
Builders of R'lyeh - constructing the drowned city of Cthulhu.
Dragonflock - feuding dragon clans for two players on a Volcano board.
Freimaurerei - an original two-player Pyramid game about lodge-based conspiracy.
Houses of Thoth - erect mystical mansions with pyramids and a Tarot deck.
Magma - a jumpy game of patience on a Volcano board.
Martian Senet - a race through the Martian underworld.
Martianopolis 500 - racing around a ring of chessboard wedges.
Phalanstery - competition to engineer a group for your "innocent mania."
Quintazone-Chaser - a little game to follow the IceQuarius escapade of Quintazone.
Sphinx's Paw - a Pyramid game based on a Lovecraft story set in Egypt.
Supercalifragilisticano - square Volcano beyond "Mega."
Whack Chess - a disorienting Pyramid mutation of modern chess.
In addition, I've developed designs for pieces constructed from pyramids for the existing games of Rosicrucian Chess, Barsoomian Jetan, Gorean Kaissa, and Gala.
Five new players: one was even new to the church, having come to this public event expressly to play Fluxx! We warmed up with a game of Builders of R'lyeh, so that I could show off some pyramids while keeping to the Lovecraftian theme.
I sat out the first Cthulhu Fluxx game, serving as a neutral play consultant. This game had no winner as an un-goal brought play to a close.
The…
ContinuePosted on July 24, 2012 at 11:30pm
When I arrived home yesterday, a Cthulhu Fluxx demo kit was The Thing on the Doorstep. (And a good Thing too, lest I become The Lurker at the Threshold.) My daughter had been eagerly awaiting a new Fluxx game, and she insisted that we play right away. (Not that I resisted at all.)
Our first game went pretty smoothly. She would have won once or twice, if I hadn't changed the goal in the nick of time. New rules seemed slow in coming for this game. Maybe I didn't…
Posted on July 10, 2012 at 1:30pm — 1 Comment
Played a fine four-handed game of Gnostica tonight, and just managed to win. I grew a Knight into Temperance on the far corner of the field, and quickly created and occupied two more territories from there, allowing me to declare my impending victory with 11 points. My opponents did strip off two, but I survived to win.
Here's the game pretty early on; I'm cyan. That two of discs in the corner eventually grew up to be Temperance.…
ContinuePosted on June 13, 2012 at 12:30am — 1 Comment
Scott Myers replied to Matthew Rogers's discussion 'Treehouse Tube Rules?'
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I played Builders of R'lyeh this evening with a friend. We had a lot of fun playing it. Couple things of note. There are times when you are unable to complete an action, mostly at the start of the game, no rules are in place for this so what we did was just use that as a skip turn action. It feels like the "wierd" placement of pieces isnt a very fun mechanic and that maybe the spot on the dice would be better suited with another add floor action. This would give the die a third add floor action, possible a force new building by adding a floor would be an interesting idea.
Overall though we had a blast playing it. Thank you for creating a fun game! :-D We took a few pictures and I may upload them to the site later.
Quick Dragonflight question - does a Flock prohibit other Flocks from entering adjacent squares? If not, what happens if two flocks enter a Dispute?
I think I originally called them "regions", but renamed them to "zones" when I came up with the Quintazone name. I think I got the term "regions" from Tigris & Euphrates, where a "kingdom" is a "region" with one or more leaders. I thought about having a separate name for an occupied region/zone, but it didn't seem warranted.
Hey, thanks for the comment! I still haven't gotten around to trying the new Aquarius deck, but I suspected it might be pretty well-suited for Quintazone. Did you ever play it with the older deck? What did you think of the differences? Thanks for updating the wiki page, but I suggest adding a note in the History section too just to be clear (and to give yourself credit!)
Unfortunately my web server just happens to be down at the moment, and I'm on a business trip in FL for another couple of weeks so I can't get it back up until then. Meanwhile, you can get that page from the Wayback Machine:
http://web.archive.org/web/20090626035618/http://steak.place.org/games/aquarius/
There's really only one other game there, a deduction game inspired by Black Vienna called Elementary:
http://web.archive.org/web/20090626222802/http://steak.place.org/games/aquarius/elementary/
It doesn't quite work, but I think it had some promise. But really, the thing I am most proud of is the name! :)
Ending up going home early sick, so have not tried it Dragonflock yet, Will let you know when it happens.
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-Kristin and Andy Looney